AI Insights · Timothy · April 2022
Top 5 Cooking Games on iOS in Bulgaria for Q1 2022
Discover the performance trends of the top 5 cooking games on iOS in Bulgaria for the first quarter of 2022, based on data from Sensor Tower.
In the first quarter of 2022, the top 5 cooking games on iOS in Bulgaria showed varied performance trends in weekly downloads, revenue, and active users, according to Sensor Tower data. Here's a closer look at how each game fared:
Fill The Fridge! by Rollic Games saw a significant increase in weekly downloads, starting from just 50 in early February and climbing to 2.3K by the end of March. The app also experienced a steady rise in weekly revenue, peaking at $32 in mid-March before declining to $7 by the end of the quarter. Weekly active users followed a similar upward trend, growing from 36 in early February to 4.6K by the end of March.
Cooking Craft from Voodoo had a more fluctuating performance. Weekly downloads were highest in January with 807 but dropped significantly to just 18 by the end of March. Revenue also saw a brief spike to $25 in mid-February but dwindled to zero towards the end of the quarter. Active users decreased from 874 in mid-January to 46 by the end of March.
Sandwich Runner by DWANGO Co., Ltd. maintained a relatively steady number of weekly downloads, peaking at 338 in early January and ending the quarter with 175. Active users showed some fluctuation, with a high of 429 in early March and closing the quarter at 323.
SpongeBob: Krusty Cook-Off by Tilting Point LLC demonstrated a consistent performance in weekly downloads, starting at 230 in late December and maintaining around 77 by the end of March. Revenue peaked at $23 in late January but dropped to zero towards the end of the quarter. Weekly active users started strong at 1K and saw a slight decline, settling at 538 by the end of March.
Cooking Fever: Restaurant Game by Nordcurrent UAB showed a steady number of weekly downloads, fluctuating around the 130 mark. Revenue remained relatively stable, peaking at $94 in late January and ending the quarter at $48. Active users increased throughout the quarter, starting at 718 in late December and reaching 1.1K by the end of March.
For more detailed insights and data on these cooking games, visit Sensor Tower.